IMMEDIATE MODE INTERACTIVE - SOFTWARE ENGINEER
April 2008 – January 2011 (2 years 10 months)
Worked on Virtual World technologies, client and server, experimented with motion sensors before it was wide spread
PANDAKNOWS - CO FOUNDER, CTO
September 2011 - December 2012 (1 year 4 months)
Game based education, developed three Android games: AppleQuest, AstroQuest and MemoryQuest with an accompanying web service. Tried to re-invent homework in schools.
FULL SAIL UNIVERSITY - COURSE DIRECTOR
September 2012 - December 2013 (1 year 4 months)
Course Director at FullSail's online Game Design Bachelors program. In the month long Prototyping II course, students team up to create a prototype for a game concept or mechanic they design.
WAKINGAPP - SENIOR SOFTWARE DEVELOPER
June 2014 - April 2015 (11 months)
Led the development of Captormania, an Augmented Reality toy and an award winning multiplayer mobile game.
Joined the core R&D team and developed the Logic Editor module for WakingApps content creation suite.
I have experience with Java Game Engine Programming, Software Architecture, Game Design, Agile Development, Prototyping, Verlet Physics, Artificial Intelligence, Client\Server Networking, Gameplay code, 2D/3D Graphics, C/C++, C#, Java, Python, XNA (XBox360), Unity, Unreal Engine 3, Android, Ouya, Web Apps and services, working with motion sensors like Kinect and Leap Motion, using Vuforia Augmented Reality technology, working with Head Mounted Displays for Virtual and Augmented Reality application development.
My goals are to establish myself as a game designer and innovative game technologies developer. I am passionate about game design, augmented reality and education technologies.