My goals are to establish myself as a game designer and innovative game technologies developer. I am passionate about game design, augmented reality and education technologies.
I have experience with Game Design & Development, Software Architecture, Agile Development, Rapid Prototyping, Verlet Physics, Artificial Intelligence, Client\Server Networking, Gameplay code, 2D/3D Graphics, C/C++, C#, Java, Python, Unity, Mobile apps, working with Head Mounted Displays for Virtual and Augmented Reality application development.
Eyeway Vision - Senior AR UX Developer
November 2016 - Present
I work at the user experience lab writing code for human experiments and build Augmented Reality oriented Human Machine Interface prototypes for internal research and demos.
I get to take part in designing and implementing a Unity based application framework for AR experiences.
Mentoring and hands-on development with a highly skilled team of programmers, 3d Vfx & audio artists, UX & motion designers, data analysts, behavioral psychology and HCI researchers. Collaborating with physicists, electricians, mechanical engineers and cross disciplinary leads on a wide range of short and long term internal projects.
Mobile Game Developer
FunWords - Animals is a multi-lingual spelling game with cute animals designed to spark your kids interest in letters and words!
Learn how to spell words by dragging and dropping the letters.
Available on Android and iOS.
StreetWize Simulations - Co Founder, CTO
May 2016 - June 2020
StreetWize is on a mission to save lives by reinventing road safety training. Virtual Reality has changed the way we teach our children in the classroom and at home. StreetWize operates mobile VR road safety training classes in schools nationwide.
Prominent Edge - Full Stack Web Developer
May 2016 - December 2016
I got to work remotely on open-source software with top developers.
Django web framework
Multi-threaded data processing with Python
WakingApp - Senior Unity Developer
June 2014 - April 2015 (11 months)
Led the development of Captormania, an Augmented Reality toy and an award winning multiplayer mobile game.
Joined the core R&D team and developed the Logic Editor module for WakingApps content creation suite.
Full Sail University - Course Director
September 2012 - December 2013 (1 year 4 months)
Course Director at FullSail's online Game Design Bachelors program. In the month long Prototyping II course, students team up to create a prototype for a game concept or mechanic they design.
PandaKnows - Co Founder, CTO
September 2011 - December 2012 (1 year 4 months)
Game based education, makers of AppleQuest, AstroQuest and MemoryQuest for Android. Reinventing school homework assignments with mobile games that are connected to a web based social and educational platform implemented with Ruby on Rails.
Cosmic Interactive - Game Developer
January 2011 - December 2013
Bermuda Dash is a 3D Android game in which you fly a jetpack in the most mysterious place on earth!
Game Design, Game \ Tools \ Engine programming, Verlet Physics, Java, Android, Ouya
Immediate Mode Interactive - Software Engineer
April 2008 – January 2011 (2 years 10 months)
Worked on Virtual World technologies, client and server, experimented with motion sensors before it was wide spread